Freelance Engineer

The Freelance Engineer is the latest in my series of Homebrew Heroes inspired by Guild Wars 2 professions. The model used is a heavily converted Siblings of Chaos Specialty Squad Leader Marianette.

I added flames for her boots, goggles with extra hair and a ram’s skull which I found very difficult to sculpt.

The Engineer’s mechanic in GW2 is the Tool Belt which can be customised with extra abilities. I decided to use something similar to Eiko Ando’s Prayer Slip mechanic, but in the Engineer’s case only she can equip these cards, they don’t take an equipment slot, and she doesn’t destroy the card when unequipping it. Essentially they allow the Engineer to swap out her abilities as needed. In our extensive playtesting of this Hero, we have found that while she is not particularly strong, she is excellent at solving problems. She has flown over difficult terrain, pulled a chest out of a pond, and seen through the enemy’s stealth. She’s very flexible!

Her potion gives her a 50% chance to push an attacking enemy back. This is especially useful in Arcade mode as enemies typically attack from max range. Since it requires her to be wounded before making the roll though, it will not be enough to save her against large numbers of enemies.

Likes/shares/comments are appreciated!

Reaper and Death Shroud

Here are models for my homebrew Heroes: The Reaper and her Death Shroud shapeshift. They were my first homebrew from all the way back in July but I only just finished painting them. The models are Vampiress and Ghost of Christmas Future (both from Capsule Chibi). There were some minor conversions: I filed off Vampiress’s tooth and cut away the holly and bell from the hood of the ghost, filling in the gaps with putty.

Reaper

The Reaper is very fiddly to play compared to other Heroes, but she has been extensively play-tested by this point and we think she’s balanced and fills a tank role well.

Reaper

These are for personal use only, original copyright holder for Super Dungeon is Ninja Division. Likes/shares/comments are appreciated!

Princess of Flowers and Mesmer Cards

This model is Eiko – Uni priestess from Midknight Heroes. I’m using her as a proxy for the Springtime Druid.

Eiko Uni Priestess

This proxy uses the same rules as the Springtime Druid, but I modified her original Spring Bloom ability so that it can now affect enemies in arcade mode.

I also made cards for our homebrew Hero inspired by Guild Wars 2’s Mesmer. My husband painted the models for this one.

These are for personal use only, original copyright holder for Super Dungeon is Ninja Division. Likes/shares/comments are appreciated!

Changeling Infiltrator and The Destroyer Challenge Cards

This model is the first I’ve painted from the Midknight Heroes range (Sakura). I’m using her to represent my homebrew Hero for Super Dungeon, the Changeling Infiltrator. I was inspired by the black and white look of the Changelings from D&D so I tried to implement a monochrome colour palette (excluding her creepy eyes). It was hard to get the camera to pick up the different grey tones, so unfortunately they look very similar in the picture.

Changeling Infiltrator Sakura

I picked this model because of her cute mask and the fact that she is unarmed, but I did need to use putty to fill the hole in her back where she would normally have two sword scabbards.

The character concept is a Hero that blends in with the monsters to cause trouble behind enemy lines. She’s weaker than the average Hero, in fact she can’t even do basic attacks; and if she gets sprung there’s a high chance she could die, but the mischief she can get up to makes her worth it. No basic attacks means you will need to plan her turn out carefully to get the most use. She can use the monsters to kill each other, otherwise she will have to rely on a treasure card offensive action, or Mastery to get some firepower. She can avoid enemy attacks to deep-strike behind enemy lines, she won’t get bogged down in doorways or jumped by surprise spawnings, she can simply ignore the enemies and they will ignore her. She has an offensive action that can target spawning points and this action can use any offensive stat. This makes her useful for collecting spare equipment, and even respeccing by switching gear midway through the game. She can compel Heroes and enemies, and she has a weaker version of Sweetheart Candy’s Love Arrow ability (Candy’s range is 8 vs the Changeling’s 2 and metamorphosis requirement).

She’s been play-tested a lot, in fact this is her third iteration, but I think she’s nicely balanced at this point. We’ve had some fun moments, such as getting a Boo Booty to destroy a spawning point and using Mastery to borrow the Virtuous Blade’s Rallying Blade action to prompt her allies to fight in her stead. If she cannot get into position for Mastery her equipment can feel like a waste and when she breaks her metamorphosis she draws a lot of enemy fire. I think she gets the most benefit in a larger game where she can fill a “flex-slot” and have more options for Mastery.

I also made some homebrew Challenge cards for The Destroyer dungeon boss. The older Legends bosses didn’t seem as strong as the more recent releases due to the lack of a Challenge deck, so, I’ve made my own. The themes for The Destroyer are: no heals, respawns or armor increases; only damage and more damage. I used another hard-hitting boss as a starting template and modified the cards to reflect The Destroyer’s Explore-mode abilities. We’ve done a few playtests so far and while the difficulty is higher than without them, I think it is still in line with modern bosses such as Elrik the Lich King and Professor Cackle-Clink.

These are for personal use only, original copyright holder for Super Dungeon is Ninja Division.

Likes/shares/comments are appreciated!